Sharkbite Blaster
Kiki's Signature Gear · Lv.15
Kiki is an SSR Marksmen hero in Tiles Survive. She belongs to the Aeronaut faction and specializes in piercing laser attacks, charged burst damage, attack amplification, and Active Skill damage support.
Official v2.6.0 changed Candy’s star bonus from all-hero ATK to all-hero skill damage reduction, and Kiki’s from all-hero DEF to all-hero damage penetration. No amounts were published: old values must not be reused for the new effects. Existing descriptions below may predate this change.
Hyper RayPew! Take this! Fires a laser that pierces all targets in its path, dealing damage equal to 83.4% Attack.
Laser DischargeEnters a charging state. Then, increases damage dealt by 15%. Fires three concentrated lasers forward, dealing damage equal to 1,390% Attack to enemies in the path.
Photon SurgeIncreases Kiki's Attack by 13.9%.
Weapon SmithBoosts hero's all stats by 50%.
Kiki's Signature Gear · Lv.15
Lv.15
Increases Attack of all allied Heroes by 30%.
Active Skill Damage +8%.
When using an Active Skill, there is 25% chance to ignore 25% of the target's Defense.
Sharkbite Blaster · Nova Shot
Game 2.6.200 · Primary effects by gear level. Available levels depend on unlock progress. Additional unlock effects and upgrade costs are not included in this comparison.
| Primary effect | Lv.1 | Lv.15 |
|---|---|---|
| Nova Shot | Increases Attack of all allied Heroes by 10% | Increases Attack of all allied Heroes by 30% |
| Level | Primary effect |
|---|---|
| 1 | Increases Attack of all allied Heroes by 10% |
| 2 | Increases Attack of all allied Heroes by 12% |
| 3 | Increases Attack of all allied Heroes by 14% |
| 4 | Increases Attack of all allied Heroes by 16% |
| 5 | Increases Attack of all allied Heroes by 18% |
| 6 | Increases Attack of all allied Heroes by 20% |
| 7 | Increases Attack of all allied Heroes by 22% |
| 8 | Increases Attack of all allied Heroes by 23% |
| 9 | Increases Attack of all allied Heroes by 24% |
| 10 | Increases Attack of all allied Heroes by 25% |
| 11 | Increases Attack of all allied Heroes by 26% |
| 12 | Increases Attack of all allied Heroes by 27% |
| 13 | Increases Attack of all allied Heroes by 28% |
| 14 | Increases Attack of all allied Heroes by 29% |
| 15 | Increases Attack of all allied Heroes by 30% |
Kiki · Sharkbite Blaster
Game 2.6.200 · These are the gear’s own stat contributions, not total hero stats or skill effects. Available levels depend on gear unlock progress. Upgrade costs are separate.
| Stat | Level 1 | Level 15 | Increase |
|---|---|---|---|
| Hero Attack | 3,600 | 23,760 | 20,160 |
| Hero Defense | 720 | 4,750 | 4,030 |
| Hero Health | 240,000 | 1,584,000 | 1,344,000 |
| Power | 98,880 | 750,452 | 651,572 |
| Level | Hero Attack | Hero Defense | Hero Health | Power |
|---|---|---|---|---|
| 1 | 3,600 | 720 | 240,000 | 98,880 |
| 2 | 5,040 | 1,010 | 336,000 | 138,473 |
| 3 | 6,480 | 1,295 | 432,000 | 177,963 |
| 4 | 7,920 | 1,585 | 528,000 | 217,557 |
| 5 | 9,360 | 1,870 | 624,000 | 257,047 |
| 6 | 10,800 | 2,160 | 720,000 | 296,640 |
| 7 | 12,240 | 2,450 | 816,000 | 336,233 |
| 8 | 13,680 | 2,735 | 912,000 | 375,723 |
| 9 | 15,120 | 3,025 | 1,008,000 | 415,317 |
| 10 | 16,560 | 3,310 | 1,104,000 | 477,547 |
| 11 | 18,000 | 3,600 | 1,200,000 | 519,120 |
| 12 | 19,440 | 3,890 | 1,296,000 | 560,693 |
| 13 | 20,880 | 4,175 | 1,392,000 | 602,158 |
| 14 | 22,320 | 4,465 | 1,488,000 | 643,730 |
| 15 | 23,760 | 4,750 | 1,584,000 | 750,452 |
Sharkbite Blaster · Upgrade material: Sharkbite Blaster Fragment
Game 2.6.200 · Fragments required to reach each destination level. Initial activation is separate from upgrades after Lv.1. Available levels depend on gear unlock progress.
| Step | Fragments required |
|---|---|
| Initial activation → Lv.1 | 10 |
| Lv.1 → Lv.15 | 390 |
| Through Lv.15, including activation | 400 |
| Step | Fragments required | Total including activation |
|---|---|---|
| Initial activation → Lv.1 | 10 | 10 |
| Lv.1 → Lv.2 | 5 | 15 |
| Lv.2 → Lv.3 | 10 | 25 |
| Lv.3 → Lv.4 | 20 | 45 |
| Lv.4 → Lv.5 | 25 | 70 |
| Lv.5 → Lv.6 | 30 | 100 |
| Lv.6 → Lv.7 | 30 | 130 |
| Lv.7 → Lv.8 | 30 | 160 |
| Lv.8 → Lv.9 | 30 | 190 |
| Lv.9 → Lv.10 | 30 | 220 |
| Lv.10 → Lv.11 | 30 | 250 |
| Lv.11 → Lv.12 | 30 | 280 |
| Lv.12 → Lv.13 | 40 | 320 |
| Lv.13 → Lv.14 | 40 | 360 |
| Lv.14 → Lv.15 | 40 | 400 |
Aeronaut
Leads Marksmen in battles.
| Item | Details |
|---|---|
| Bonus Name | Solar Aegis: 10-Star |
| Current Bonus Effect | Defense of all Heroes +200 |
| Activation Condition | The bonus will be effective no matter whether the hero is deployed or not. |
Kiki perches atop a rusted oil tank, licking strawberry ice cream as gunpowder dust settles on her skirt. Her eyes catch the distant flashes of explosions, reflecting light that never quite reaches her.
She grew up amid shockwaves and sirens, learning early how volatile energy behaves when pushed too far. Her lean, steady arms lift a custom-built laser cannon, its focused beam fracturing into shards of blue-violet light on impact, scattering crystalline dust with every recoil. She moves without hesitation, gliding past the ruins on roller skates, heavy metal earrings chiming softly in the heat of each blast. Wild, unanchored, she belongs to no one.
When the Outbreak turned the city into something unrecognizable, Kiki claimed a fragile refuge using what remained of her father's arsenal. At night, she sits on the rooftop, listening to the distant roars below. The ice cream melts slowly in her hand as the city burns, collapses, and reignites. To her, the destruction is neither victory nor spectacle—only a vast, tragic glow, beautiful in the way disasters sometimes are, and impossible to look away from.
Skill levels and game version are unspecified. Cooldown reductions from gear and research are excluded.
| Skill | Cooldown (seconds) |
|---|---|
| Hyper Ray · Basic attack | 1 |
| Laser Discharge · Combat skill | 9 |