Lv.1Initial construction
- Power Plant Lv.2
Lab 1 researches technologies for combat and development. Upgrading can unlock more advanced technologies.
Find the lab level required by your next technology. Choosing the development, economy or combat research you need gives the building a clear upgrade target.
Lab upgrade costs and technology costs are separate. Do not apply the research-speed effect to base construction time.
Base resources and time for each upgrade.
Choose the table that matches the base Lv.2 values in your game.
K=thousand · M=million · —=not provided
Lv.2 comparison: Wood: 3,300 · Food: 3,300 · Metal: 0 · Gas: 0 · Base time: 3m 10s
| Level | Required buildings | Base time | Power | Construction items | ||||
|---|---|---|---|---|---|---|---|---|
| 1Initial construction |
| — | — | — | — | Microscope × 1 | ||
| 2 |
| None | ||||||
| 3 |
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| 4 |
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| 5 |
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| 6 |
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| 7 |
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| 8 |
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| 9 |
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| 10 |
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| 11 |
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| 12 |
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| 13 |
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| 14 |
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| 15 |
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| 16 |
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| 17 |
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| 18 |
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| 19 |
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| 20 |
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| 21 |
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| 22 |
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| 23 |
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| 24 |
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| 25 |
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
| None |
Base time: 39d 20h 31m 10s · 3,443,470 s
Lv.2 comparison: Wood: 2,000 · Food: 0 · Metal: 0 · Gas: 0 · Base time: 3s
| Level | Required buildings | Base time | Power | Construction items | ||||
|---|---|---|---|---|---|---|---|---|
| 1Initial construction |
| — | — | — | — | Microscope × 1 | ||
| 2 |
| None | ||||||
| 3 |
| None | ||||||
| 4 |
| None | ||||||
| 5 |
| None | ||||||
| 6 |
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| 7 |
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| 8 |
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| 9 |
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| 10 |
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| 11 |
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| 12 |
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| 13 |
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| 14 |
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| 15 |
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| 16 |
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| 17 |
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| 18 |
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| 19 |
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| 20 |
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| 21 |
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| 22 |
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| 23 |
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| 24 |
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| 25 |
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| 26 |
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| 27 |
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| 28 |
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| 29 |
| None | ||||||
| 30 |
| None |
Base time: 116d 14h 13s · 10,072,813 s
Adds upgrades after your current level through the target level. Start at 0 to include construction. Prerequisite building costs and research, hero and alliance bonuses are excluded.
| Level | Research Speed (%) |
|---|---|
| 1 | 0.25 |
| 2 | 0.5 |
| 3 | 0.75 |
| 4 | 1 |
| 5 | 1.25 |
| 6 | 1.5 |
| 7 | 1.75 |
| 8 | 2 |
| 9 | 2.25 |
| 10 | 2.5 |
| 11 | 2.75 |
| 12 | 3 |
| 13 | 3.25 |
| 14 | 3.5 |
| 15 | 3.75 |
| 16 | 4 |
| 17 | 4.25 |
| 18 | 4.5 |
| 19 | 4.75 |
| 20 | 5 |
| 21 | 5.5 |
| 22 | 6 |
| 23 | 6.5 |
| 24 | 7 |
| 25 | 7.5 |
| 26 | 8 |
| 27 | 9 |
| 28 | 10 |
| 29 | 11 |
| 30 | 12 |
| Level | Research Speed (%) |
|---|---|
| 1 | 0.25 |
| 2 | 0.5 |
| 3 | 0.75 |
| 4 | 1 |
| 5 | 1.25 |
| 6 | 1.5 |
| 7 | 1.75 |
| 8 | 2 |
| 9 | 2.25 |
| 10 | 2.5 |
| 11 | 2.75 |
| 12 | 3 |
| 13 | 3.25 |
| 14 | 3.5 |
| 15 | 3.75 |
| 16 | 4 |
| 17 | 4.25 |
| 18 | 4.5 |
| 19 | 4.75 |
| 20 | 5 |
| 21 | 5.5 |
| 22 | 6 |
| 23 | 6.5 |
| 24 | 7 |
| 25 | 7.5 |
| 26 | 8 |
| 27 | 9 |
| 28 | 10 |
| 29 | 11 |
| 30 | 12 |
Building upgrades and research have separate costs. Times are shown before speedups and bonuses.
All research can be completed over time, but it is still better to set early priorities first.
This research improves efficiency for rewards earned from defeating regular infected and infected bosses. It is worth prioritizing early because the gain in daily farming and speed-up items is noticeable.
This is a core research line directly tied to Alliance Duel scoring. The more consistently you invest in it, the better your alliance activity efficiency becomes.
Effects and power correspond to the level and conditions stated for each entry.
Research level 5: speedup-item effect value for defeating infected — 5; research power — 131100.
Research level 5: speedup-item effect value for defeating an infected boss — 5; research power — 348340.
Research level 5: speedup-item effect value for defeating infected — 5; research power — 485560.
Research level 5: speedup-item effect value for defeating an infected boss — 5; research power — 543120.
An extra random crate can drop from defeating regular infected, and the effect currently shows up to 100 obtainable per day.
Infected Elimination research is worth placing high in the early priority order because the daily farming reward impact is felt quickly.
Infected Fiend Conquest EXP Bonus and Speedup Items research bonuses apply only to the Rally leader after a successful defeat, not to Rally participants.
Search research names to see power at each level and the required buildings and research.
Explore research groups and levelsPower for the completed research level. The next level applies after research finishes; do not add the level values together.
Get Speedup items when killing Infected
| Completed level | Research power |
|---|---|
| 1 | 22,200 |
| 2 | 47,040 |
| 3 | 72,320 |
| 4 | 98,040 |
| 5 | 131,100 |
Rally Leader gets Speedup items when killing Infected Fiends
| Completed level | Research power |
|---|---|
| 1 | 38,760 |
| 2 | 112,520 |
| 3 | 187,390 |
| 4 | 267,350 |
| 5 | 348,340 |
Get Speedup items when killing Infected
| Completed level | Research power |
|---|---|
| 1 | 85,410 |
| 2 | 179,360 |
| 3 | 274,890 |
| 4 | 372,000 |
| 5 | 485,560 |
Rally Leader gets Speedup items when killing Infected Fiends
| Completed level | Research power |
|---|---|
| 1 | 99,960 |
| 2 | 202,780 |
| 3 | 310,800 |
| 4 | 424,560 |
| 5 | 543,120 |