Tiles Survive hero EXP total EXP from level 1 to 150 total cost 43.32M guardian count troop capacity database

Database

Hero EXP

This page organizes the total EXP required to raise a hero from level 1 to 150 and the overall growth direction. As level increases, both Guardian Count and Troop Capacity increase together, and in the long run there comes a point where Hero EXP becomes more than enough.

Level 1 to 150 Total EXP Cost 43.32M Guardian Count / Troop Capacity Growth

At a Glance

This card summarizes the total EXP cost from level 1 to 150.

Guardian Count 8
Level 1 to 150
Troop Capacity +20,000
Total EXP Cost 43.32M
Total EXP required from level 1 to 150

Key Growth Points

Level-Up Effect

As hero level increases, both Guardian Count and Troop Capacity rise together. This means leveling is tied not only to combat power, but also directly to overall efficiency.

EXP Usarge Principle

You should not spend Diamonds directly to buy EXP. Hero EXP is generally more efficient when treated as a resource that comes naturally over time through regular play.

Long-Term Perspective

As time passes, your main heroes eventually reach max level, and after that there comes a point where Hero EXP becomes abundant. Because of that, it is better to think long term instead of overspending Diamonds early.

Progression Direction

In the early game, it is more efficient to focus on key heroes first. In the mid and late game, EXP resources become easier to manage, allowing you to raise multiple heroes more steadily.

Hero EXP may feel scarce in the early game, but over the long term it usually becomes a surplus resource. Because of that, it is more stable to rely on natural gain over time rather than spending Diamonds directly to buy EXP.