Power Plant
The Power Plant is the center of your Settlement and the foundation of building growth. Upgrading unlocks new buildings and upgrades.
Planning and use
Check the Power Plant level required by your next building goal. Budget for the linked buildings separately as well as the Power Plant itself.
Before upgrading
Range totals exclude upgrades to prerequisite buildings. Also check the required buildings, including the Hospital, in your game.
Requirements by level
Lv.1–30Base resources and time for each upgrade.
Tables A and B differ in prerequisite buildings as well as resources and time. Choose the table that matches your in-game upgrade screen.
K=thousand · M=million · —=not provided
Power Plant · Requirements A · Lv.1–30
Lv.2 comparison: Wood: 14,800 · Food: 14,800 · Metal: 0 · Gas: 0 · Base time: 3s
| Level | Required buildings | Base time | Power | ||||
|---|---|---|---|---|---|---|---|
| 1Initial construction | None | ||||||
| 2 | None | ||||||
| 3 |
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| 4 | None | ||||||
| 5 | None | ||||||
| 6 |
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| 7 |
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| 8 |
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| 9 |
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| 10 |
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| 11 |
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| 12 |
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| 14 |
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| 15 |
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| 19 |
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| 20 |
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| 21 |
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| 22 |
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| 23 |
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| 24 |
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| 25 |
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30Stage 1 |
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Lv.2
Lv.3
- Lumberyard Lv.1
Lv.4
Lv.5
Lv.6
- Barracks 1 Lv.5
Lv.7
- Barracks 3 Lv.6
Lv.8
- Barracks 2 Lv.7
Lv.9
- Barracks 1 Lv.8
Lv.10
- Barracks 3 Lv.9
Lv.11
- Barracks 2 Lv.10
Lv.12
- Barracks 1 Lv.11
Lv.13
- Barracks 3 Lv.12
Lv.14
- Barracks 2 Lv.13
Lv.15
- Barracks 1 Lv.14
Lv.16
- Barracks 3 Lv.15
Lv.17
- Barracks 2 Lv.16
Lv.18
- Barracks 1 Lv.17
Lv.19
- Barracks 3 Lv.18
Lv.20
- Barracks 2 Lv.19
Lv.21
- Barracks 1 Lv.20
Lv.22
- Barracks 3 Lv.21
Lv.23
- Barracks 2 Lv.22
Lv.24
- Barracks 1 Lv.23
Lv.25
- Barracks 3 Lv.24
Lv.26
- Barracks 2 Lv.25
Lv.27
- Barracks 1 Lv.26
Lv.28
- Barracks 3 Lv.27
Lv.29
- Barracks 2 Lv.28
Lv.30Stage 1
- Barracks 1 Lv.29
Full progression totals · Requirements A
Power Plant · Requirements A · 0 → 30
Base time: 360d 10h 51m 22s · 31,143,082 s
Power Plant · Requirements A · 1 → 30
Base time: 360d 10h 51m 22s · 31,143,082 s
Power Plant · Requirements B · Lv.1–30
Lv.2 comparison: Wood: 150 · Food: 0 · Metal: 0 · Gas: 0 · Base time: 3s
Lv.1Initial construction
Lv.2
- House 1 Lv.1
Lv.3
- Lumberyard Lv.2
Lv.4
- Greenhouse Lv.3
- Hero Precinct Lv.1
Lv.5
- Smelter Lv.3
- Artifact Workshop Lv.2
Lv.6
- Lumberyard Lv.5
- Artifact Workshop Lv.3
Lv.7
- Greenhouse Lv.5
- Intel Post Lv.1
Lv.8
- Artifact Workshop Lv.5
- Barracks 1 Lv.1
Lv.9
- Coal Mine Lv.1
Lv.10
- Hospital Lv.1
Lv.11
- Lab 1 Lv.5
- Barracks 1 Lv.3
Lv.12
- Comms Outpost Lv.5
- Barracks 1 Lv.5
Lv.13
- Comms Outpost Lv.8
- Barracks 1 Lv.6
Lv.14
- Lab 1 Lv.8
- Barracks 1 Lv.10
Lv.15
- Comms Outpost Lv.13
- Barracks 1 Lv.14
- Hospital Lv.5
Lv.16
- Lab 1 Lv.13
- Barracks 1 Lv.15
Lv.17
- Comms Outpost Lv.16
- Barracks 1 Lv.16
- Hospital Lv.8
Lv.18
Lv.19
- Comms Outpost Lv.18
- Barracks 1 Lv.18
- Hospital Lv.12
Lv.20
Lv.21
- Comms Outpost Lv.20
- Barracks 1 Lv.20
- Hospital Lv.15
Lv.22
- Lab 1 Lv.21
- Warbringer Lv.14
Lv.23
- Comms Outpost Lv.22
- Barracks 1 Lv.22
- Hospital Lv.18
Lv.24
- Lab 1 Lv.23
- Hero Academy Lv.18
Lv.25
- Comms Outpost Lv.24
- Barracks 1 Lv.24
- Hospital Lv.20
Lv.26
- Lab 1 Lv.25
- Golden Aegis Lv.20
Lv.27
- Comms Outpost Lv.26
- Barracks 1 Lv.26
- Hospital Lv.22
Lv.28
- Lab 1 Lv.27
- Guardian of Life Lv.23
Lv.29
- Comms Outpost Lv.28
- Barracks 1 Lv.28
- Golden Aegis Lv.24
Lv.30Stage 1
- Lab 1 Lv.29
- Barracks 1 Lv.29
- Warbringer Lv.26
Full progression totals · Requirements B
Power Plant · Requirements B · 0 → 30
Base time: 348d 10h 52m 1s · 30,106,321 s
Power Plant · Requirements B · 1 → 30
Base time: 348d 10h 52m 1s · 30,106,321 s
Cumulative resources and time
Adds upgrades after your current level through the target level. Start at 0 to include construction. Prerequisite building costs and research, hero and alliance bonuses are excluded.
Applicable conditions
Depending on the level, table B requires several buildings, including the Hospital. Check every building and level requirement in the selected table.
Power Plant Skills
Skill effects and cost by level
Instant Production
Produces all resources equal to 900 minutes of your current resource production rate.
Construction Boost
Reduces the remaining time of the building currently under construction or upgrade by 240 minutes.
Enhanced Training
Reduces the training time of troops currently in training by 120 minutes.
Focused Research
Reduces the research time of the technology currently being researched by 240 minutes.
Selected entry
Reference table
| Power Plant Level | Coal Cost | Effect Duration |
|---|---|---|
| 1 | 70 | 5 min |
| 2 | 70 | 5 min |
| 3 | 70 | 5 min |
| 4 | 70 | 5 min |
| 5 | 70 | 5 min |
| 6 | 70 | 5 min |
| 7 | 70 | 5 min |
| 8 | 70 | 5 min |
| 9 | 70 | 5 min |
| 10 | 70 | 5 min |
| 11 | 70 | 5 min |
| 12 | 70 | 5 min |
| 13 | 100 | 10 min |
| 14 | 140 | 15 min |
| 15 | 180 | 20 min |
| 16 | 220 | 25 min |
| 17 | 260 | 30 min |
| 18 | 300 | 35 min |
| 19 | 400 | 40 min |
| 20 | 500 | 45 min |
| 21 | 600 | 50 min |
| 22 | 800 | 60 min |
| 23 | 1000 | 70 min |
| 24 | 1200 | 80 min |
| 25 | 1400 | 90 min |
| 26 | 1600 | 120 min |
| 27 | 1800 | 150 min |
| 28 | 2000 | 180 min |
| 29 | 2200 | 210 min |
| 30 | 2500 | 240 min |