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Event calendar

Explore weekly patterns and missions. If you know when a pattern starts, connect it to your personal reference schedule.

Event schedules follow weekly repeating patterns. Actual schedules may vary by server and game operations.

View all patterns and point tables

Patterns and missions

Power Play

Repeating pattern

Shared 42-slot sequence · four-hour slots. No start weekday is assigned.

Time elapsed from the start of each day · UTC

DaySlotActivity
Day 10–4 hoursHero Upgrade
Day 14–8 hoursSettlement Construction
Day 18–12 hoursTroop Upgrade
Day 112–16 hoursTech Research
Day 116–20 hoursGear Enhancement
Day 120–24 hoursHero Upgrade
Day 20–4 hoursSettlement Construction
Day 24–8 hoursTroop Upgrade
Day 28–12 hoursTech Research
Day 212–16 hoursGear Enhancement
Day 216–20 hoursHero Upgrade
Day 220–24 hoursSettlement Construction
Day 30–4 hoursTroop Upgrade
Day 34–8 hoursTech Research
Day 38–12 hoursGear Enhancement
Day 312–16 hoursHero Upgrade
Day 316–20 hoursSettlement Construction
Day 320–24 hoursTroop Upgrade
Day 40–4 hoursTech Research
Day 44–8 hoursGear Enhancement
Day 48–12 hoursHero Upgrade
Day 412–16 hoursSettlement Construction
Day 416–20 hoursTroop Upgrade
Day 420–24 hoursTech Research
Day 50–4 hoursGear Enhancement
Day 54–8 hoursHero Upgrade
Day 58–12 hoursSettlement Construction
Day 512–16 hoursTroop Upgrade
Day 516–20 hoursTech Research
Day 520–24 hoursGear Enhancement
Day 60–4 hoursHero Upgrade
Day 64–8 hoursSettlement Construction
Day 68–12 hoursTroop Upgrade
Day 612–16 hoursTech Research
Day 616–20 hoursGear Enhancement
Day 620–24 hoursHero Upgrade
Day 70–4 hoursSettlement Construction
Day 74–8 hoursTroop Upgrade
Day 78–12 hoursTech Research
Day 712–16 hoursGear Enhancement
Day 716–20 hoursHero Upgrade
Day 720–24 hoursSettlement Construction

Lv.30 · Troop training

Competition Lv.30 · Troop Training · Reference profile, rank unspecified. Do not transfer values to other levels or ranks. Rewards apply only to this training profile.

MissionsPoints
Train a Lv. 1 Soldier.4
Train a Lv. 2 Soldier.7
Train a Lv. 3 Soldier.12
Train a Lv. 4 Soldier.15
Train a Lv. 5 Soldier.18
Train a Lv. 6 Soldier.22
Train a Lv. 7 Soldier.25
Train a Lv. 8 Soldier.30
Train a Lv. 9 Soldier.35
Train a Lv. 10 Soldier.40
Use 1 minute of training speedup42

Rewards are shown for each threshold in the selected profile, not as a cumulative total.

Target pointsRewardsQuantity
50,000Hero Skill Manual10
50,000Power Play Medal1
50,00010K Food10
50,00010K Wood10
50,00010K Metal10
50,0005m Speedup5
150,000Hero Skill Manual10
150,000Power Play Medal2
150,00010K Food20
150,00010K Wood20
150,00010K Metal20
150,0005m Speedup15
300,000Hero Skill Manual20
300,000Power Play Medal3
300,00010K Food30
300,00010K Wood30
300,00010K Metal30
300,0005m Speedup30

Lv.30 · Hero growth

Competition Lv.30 · Reference profile, rank unspecified · Hero growth points only. Do not combine with training rewards.

MissionsPoints
Use a Legendary Hero Fragment9,000
Use an Epic Hero Fragment1,000
Use a Rare Hero Fragment150
Use 1 Hero Skill Manual to upgrade a hero skill857
Obtain 1 Diamond from a bundle purchase60

Alliance Duel

Repeating pattern

Season 1 theme order. Phase start/end times are not assigned. Points cover only the listed missions.

  1. Day 1Radar Training
  2. Day 2Base Building
  3. Day 3Tech Research
  4. Day 4Hero Development
  5. Day 5Battle Prep
  6. Day 6Defeat Enemies

Phase times for this profile are not established, so dated previews and countdowns are unavailable.

Season 1

Season 1 theme order. Phase start/end times are not assigned. Points cover only the listed missions.

MissionsPoints
Day 1 · Consume 1 Chief Stamina.300
Day 1 · Complete 1 Intel Mission(s)37,500
Day 3 · Complete 1 Intel Mission(s)30,000
Day 5 · Complete 1 Intel Mission(s)37,500

Season 2 · Cross group

Season 2 cross-group profile. Day 2 includes pet-growth tasks when pets are unlocked. Phase times and full rewards are not supplied.

MissionsPoints
Day 1 · Consume 1 Chief Stamina.300
Day 1 · Complete 1 Intel Mission(s)37,500
Day 3 · Complete 1 Intel Mission(s)30,000
Day 5 · Complete 1 Intel Mission(s)37,500

Turbo Turtle

First cycle

The first cycle has eight ordered phases. It is not merged with repeat cycles or compressed into seven days. No phase times, points or rewards are attached.

  1. Phase 1Construction & Gear
  2. Phase 2Training & Research
  3. Phase 3Hero Upgrades
  4. Phase 4Behemoth & Research
  5. Phase 5Construction & Gear
  6. Phase 6Training & Research
  7. Phase 7Hero Upgrades
  8. Phase 8Power Rush

Phase times for this profile are not established, so dated previews and countdowns are unavailable.

Repeat cycle

The repeat cycle has six ordered phases, including the final sprint. Dates remain unassigned until phase boundaries are established.

  1. Phase 1Construction & Gear
  2. Phase 2Hero Upgrades
  3. Phase 3Behemoth & Research
  4. Phase 4Gear Enhancement
  5. Phase 5Hero Upgrades
  6. Phase 6Power Rush

Phase times for this profile are not established, so dated previews and countdowns are unavailable.