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Hero directory / Sea · SSR · Melee

Shark

SSR Melee

An area-damage hero with frontline support and damage reduction.

Max level / star attributes: Average cost +20.0K, Hero Attack +64.38K, Hero Defense +12.87K, Hero HP +4.29M.
Shark

Max Level / Star Attribute

Core attributes for Lv.120 and 10-star progression.

Average Cost
+20.0K
Hero Attack
+64.38K
Hero Defense
+12.87K
Hero HP
+4.29M

Growth attributes for a Sea melee hero.

Skills

Shark’s skills combine area damage, damage reduction, frontline support, and self stat growth.

Shark skill Crashing WaveCrashing Wave

Shark swings a giant anchor, then lands and deals attack-based area damage. The damage coefficient is 79.23%.

Shark skill Shark SurgeShark Surge

Activates shark form, reduces incoming damage by 15%, and creates a water field under Shark. The area damage equals 115.37% of attack every second for 4 seconds.

Shark skill Vanguard SupportVanguard Support

Increases HP and DEF for all allied frontline heroes by 4.17% each during battle.

Shark skill Ocean's MightOcean's Might

A passive-style effect that increases Shark’s own stats. The Lv.4 effect is all stats +50%.

Exclusive Equipment

Deep Sea Anchor is Shark’s exclusive equipment, combining equipment stats with an exclusive skill effect.

Shark exclusive equipment Deep Sea Anchor

Deep Sea Anchor

Shark Exclusive · Lv.15

Power 750.45K
Hero Attack23.76K
Hero Defense4.75K
Hero HP1.58M
Shark exclusive equipment skill
Lv.10
Lv.15

Deep Sea Defense

Lv.15

Damage taken from basic attacks -18%

Lv.10

When taking damage, 25% chance to gain DEF +5% for 5 seconds. Can stack.

Additional Effect

Provides HP +7.5% and a damage support effect during battle skill duration.

Compare primary gear effects

Abyssal Anchor · Anchor Defense

Game 2.6.200 · Primary effects by gear level. Available levels depend on unlock progress. Additional unlock effects and upgrade costs are not included in this comparison.

Primary effectLv.1Lv.15
Anchor DefenseReduces incoming Auto Attack Damage by 6%.Reduces incoming Auto Attack Damage by 18%.
All primary effects (Lv.1–15)
LevelPrimary effect
1Reduces incoming Auto Attack Damage by 6%.
2Reduces incoming Auto Attack Damage by 7.2%.
3Reduces incoming Auto Attack Damage by 8.4%.
4Reduces incoming Auto Attack Damage by 9.6%.
5Reduces incoming Auto Attack Damage by 10.8%.
6Reduces incoming Auto Attack Damage by 12%.
7Reduces incoming Auto Attack Damage by 13.2%.
8Reduces incoming Auto Attack Damage by 13.8%.
9Reduces incoming Auto Attack Damage by 14.4%.
10Reduces incoming Auto Attack Damage by 15%.
11Reduces incoming Auto Attack Damage by 15.6%.
12Reduces incoming Auto Attack Damage by 16.2%.
13Reduces incoming Auto Attack Damage by 16.8%.
14Reduces incoming Auto Attack Damage by 17.4%.
15Reduces incoming Auto Attack Damage by 18%.

Compare exclusive gear stats

Shark · Abyssal Anchor

Game 2.6.200 · These are the gear’s own stat contributions, not total hero stats or skill effects. Available levels depend on gear unlock progress. Upgrade costs are separate.

StatLevel 1Level 15Increase
Hero Attack3,60023,76020,160
Hero Defense7204,7504,030
Hero Health240,0001,584,0001,344,000
Power98,880750,452651,572
All stats, Lv.1–15
LevelHero AttackHero DefenseHero HealthPower
13,600720240,00098,880
25,0401,010336,000138,473
36,4801,295432,000177,963
47,9201,585528,000217,557
59,3601,870624,000257,047
610,8002,160720,000296,640
712,2402,450816,000336,233
813,6802,735912,000375,723
915,1203,0251,008,000415,317
1016,5603,3101,104,000477,547
1118,0003,6001,200,000519,120
1219,4403,8901,296,000560,693
1320,8804,1751,392,000602,158
1422,3204,4651,488,000643,730
1523,7604,7501,584,000750,452

Exclusive gear growth table

Exclusive gear upgrade materials

Abyssal Anchor · Upgrade material: Abyssal Anchor Fragment

Game 2.6.200 · Fragments required to reach each destination level. Initial activation is separate from upgrades after Lv.1. Available levels depend on gear unlock progress.

StepFragments required
Initial activation → Lv.110
Lv.1 → Lv.15390
Through Lv.15, including activation400
Cost by level
StepFragments requiredTotal including activation
Initial activation → Lv.11010
Lv.1 → Lv.2515
Lv.2 → Lv.31025
Lv.3 → Lv.42045
Lv.4 → Lv.52570
Lv.5 → Lv.630100
Lv.6 → Lv.730130
Lv.7 → Lv.830160
Lv.8 → Lv.930190
Lv.9 → Lv.1030220
Lv.10 → Lv.1130250
Lv.11 → Lv.1230280
Lv.12 → Lv.1340320
Lv.13 → Lv.1440360
Lv.14 → Lv.1540400

Upgrade materials for other heroes

Battle Traits

Battle traits arranged for melee hero usage.

Melee troop condition

Supports frontline durability and defensive use when Shark is paired with melee troops.

Frontline hero support

Raises HP and DEF for allied frontline heroes to strengthen early battle durability.

RaritySSR

Shark appears to be a frontline melee hero that combines area damage with frontline support.

FactionSea

Position: Melee

Max LevelLv.120

Max Stars: 10 Stars

Star Bonus

ItemDetails
Bonus NameShark Guardian - 10 Stars
Current Bonus EffectAll Heroes Defense +200
Activation ConditionThis buff applies regardless of whether the hero is deployed.

Notes

Shark is a Sea SSR hero built around melee frontline play and all-hero defense bonus value.

Growth conditions

Full level costs, star requirements and unlock timing are unavailable. Values apply to the stages shown.

Applicable conditions

Mariner heroes count as every faction for faction synergy, but not for faction advantage or its damage bonus. Skill levels for the cooldowns are unspecified.

SkillCooldown (seconds)
Basic attack1
Combat skill10

More from this faction

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References