Deep Sea Anchor
Shark Exclusive · Lv.15
Hero directory / Sea · SSR · Melee
An area-damage hero with frontline support and damage reduction.
Core attributes for Lv.120 and 10-star progression.
Growth attributes for a Sea melee hero.
Shark’s skills combine area damage, damage reduction, frontline support, and self stat growth.
Crashing WaveShark swings a giant anchor, then lands and deals attack-based area damage. The damage coefficient is 79.23%.
Shark SurgeActivates shark form, reduces incoming damage by 15%, and creates a water field under Shark. The area damage equals 115.37% of attack every second for 4 seconds.
Vanguard SupportIncreases HP and DEF for all allied frontline heroes by 4.17% each during battle.
Ocean's MightA passive-style effect that increases Shark’s own stats. The Lv.4 effect is all stats +50%.
Deep Sea Anchor is Shark’s exclusive equipment, combining equipment stats with an exclusive skill effect.
Shark Exclusive · Lv.15

Lv.15
Damage taken from basic attacks -18%
When taking damage, 25% chance to gain DEF +5% for 5 seconds. Can stack.
Provides HP +7.5% and a damage support effect during battle skill duration.
Abyssal Anchor · Anchor Defense
Game 2.6.200 · Primary effects by gear level. Available levels depend on unlock progress. Additional unlock effects and upgrade costs are not included in this comparison.
| Primary effect | Lv.1 | Lv.15 |
|---|---|---|
| Anchor Defense | Reduces incoming Auto Attack Damage by 6%. | Reduces incoming Auto Attack Damage by 18%. |
| Level | Primary effect |
|---|---|
| 1 | Reduces incoming Auto Attack Damage by 6%. |
| 2 | Reduces incoming Auto Attack Damage by 7.2%. |
| 3 | Reduces incoming Auto Attack Damage by 8.4%. |
| 4 | Reduces incoming Auto Attack Damage by 9.6%. |
| 5 | Reduces incoming Auto Attack Damage by 10.8%. |
| 6 | Reduces incoming Auto Attack Damage by 12%. |
| 7 | Reduces incoming Auto Attack Damage by 13.2%. |
| 8 | Reduces incoming Auto Attack Damage by 13.8%. |
| 9 | Reduces incoming Auto Attack Damage by 14.4%. |
| 10 | Reduces incoming Auto Attack Damage by 15%. |
| 11 | Reduces incoming Auto Attack Damage by 15.6%. |
| 12 | Reduces incoming Auto Attack Damage by 16.2%. |
| 13 | Reduces incoming Auto Attack Damage by 16.8%. |
| 14 | Reduces incoming Auto Attack Damage by 17.4%. |
| 15 | Reduces incoming Auto Attack Damage by 18%. |
Shark · Abyssal Anchor
Game 2.6.200 · These are the gear’s own stat contributions, not total hero stats or skill effects. Available levels depend on gear unlock progress. Upgrade costs are separate.
| Stat | Level 1 | Level 15 | Increase |
|---|---|---|---|
| Hero Attack | 3,600 | 23,760 | 20,160 |
| Hero Defense | 720 | 4,750 | 4,030 |
| Hero Health | 240,000 | 1,584,000 | 1,344,000 |
| Power | 98,880 | 750,452 | 651,572 |
| Level | Hero Attack | Hero Defense | Hero Health | Power |
|---|---|---|---|---|
| 1 | 3,600 | 720 | 240,000 | 98,880 |
| 2 | 5,040 | 1,010 | 336,000 | 138,473 |
| 3 | 6,480 | 1,295 | 432,000 | 177,963 |
| 4 | 7,920 | 1,585 | 528,000 | 217,557 |
| 5 | 9,360 | 1,870 | 624,000 | 257,047 |
| 6 | 10,800 | 2,160 | 720,000 | 296,640 |
| 7 | 12,240 | 2,450 | 816,000 | 336,233 |
| 8 | 13,680 | 2,735 | 912,000 | 375,723 |
| 9 | 15,120 | 3,025 | 1,008,000 | 415,317 |
| 10 | 16,560 | 3,310 | 1,104,000 | 477,547 |
| 11 | 18,000 | 3,600 | 1,200,000 | 519,120 |
| 12 | 19,440 | 3,890 | 1,296,000 | 560,693 |
| 13 | 20,880 | 4,175 | 1,392,000 | 602,158 |
| 14 | 22,320 | 4,465 | 1,488,000 | 643,730 |
| 15 | 23,760 | 4,750 | 1,584,000 | 750,452 |
Abyssal Anchor · Upgrade material: Abyssal Anchor Fragment
Game 2.6.200 · Fragments required to reach each destination level. Initial activation is separate from upgrades after Lv.1. Available levels depend on gear unlock progress.
| Step | Fragments required |
|---|---|
| Initial activation → Lv.1 | 10 |
| Lv.1 → Lv.15 | 390 |
| Through Lv.15, including activation | 400 |
| Step | Fragments required | Total including activation |
|---|---|---|
| Initial activation → Lv.1 | 10 | 10 |
| Lv.1 → Lv.2 | 5 | 15 |
| Lv.2 → Lv.3 | 10 | 25 |
| Lv.3 → Lv.4 | 20 | 45 |
| Lv.4 → Lv.5 | 25 | 70 |
| Lv.5 → Lv.6 | 30 | 100 |
| Lv.6 → Lv.7 | 30 | 130 |
| Lv.7 → Lv.8 | 30 | 160 |
| Lv.8 → Lv.9 | 30 | 190 |
| Lv.9 → Lv.10 | 30 | 220 |
| Lv.10 → Lv.11 | 30 | 250 |
| Lv.11 → Lv.12 | 30 | 280 |
| Lv.12 → Lv.13 | 40 | 320 |
| Lv.13 → Lv.14 | 40 | 360 |
| Lv.14 → Lv.15 | 40 | 400 |
Battle traits arranged for melee hero usage.
Supports frontline durability and defensive use when Shark is paired with melee troops.
Raises HP and DEF for allied frontline heroes to strengthen early battle durability.
Shark appears to be a frontline melee hero that combines area damage with frontline support.
Position: Melee
Max Stars: 10 Stars
| Item | Details |
|---|---|
| Bonus Name | Shark Guardian - 10 Stars |
| Current Bonus Effect | All Heroes Defense +200 |
| Activation Condition | This buff applies regardless of whether the hero is deployed. |
Shark is a Sea SSR hero built around melee frontline play and all-hero defense bonus value.
Full level costs, star requirements and unlock timing are unavailable. Values apply to the stages shown.
Mariner heroes count as every faction for faction synergy, but not for faction advantage or its damage bonus. Skill levels for the cooldowns are unspecified.
| Skill | Cooldown (seconds) |
|---|---|
| Basic attack | 1 |
| Combat skill | 10 |