Season III Planning Guide
Review season goals, growth resources, passes and KvK preparation in one place. Keep a planning sequence separate from your state’s actual unlock schedule.
Review season goals, growth resources, passes and KvK preparation in one place. Keep a planning sequence separate from your state’s actual unlock schedule.
The existing eight-week outline is a resource-planning example, not a confirmed event calendar. Follow the season progress screen for your state’s start dates and unlocks.
Check the active goals and available resources, then choose your growth priorities.
Review personal and ranking rewards for available combat content and the troops it requires.
Locate speedups, growth materials and seasonal resources.
Check the stars and shards of the heroes you use. Refer to the game for season-specific promotion eligibility.
Compare remaining time and target costs before dividing pass rewards, resources and speedups.
Agree on battle roles, troop recovery and score-event preparation with your alliance.
Check resources, speedups, availability and assigned roles again.
Check available KvK activities, season-end rewards and how remaining resources are handled.
The prices below preserve the earlier Korean-won listing. Check the game’s offer for current prices, local currency, rewards and purchase conditions.
| Type | Price | Main Effect | Note |
|---|---|---|---|
| Advanced Pass | KRW 7,500 | Unlocks season pass rewards | Can be purchased once per season |
| Premium Pass | KRW 30,000 | Requires Advanced Pass + extra season growth benefits | Available after purchasing the Advanced Pass |
| Season Weekly Pass | Weekly | Extra season growth effects and weekly privileges | 7-day basis, extendable |
Scroll horizontally to see every column.
The Advanced Pass unlocks season rewards; the Premium Pass requires the Advanced Pass. The weekly pass lasts 7 days and can be extended. Compare the actual extra benefits with the season time remaining.
This page does not yet have confirmed Season III figures, dedicated system and event names, promoted heroes or special materials. Do not carry values or names over from other seasons.
KvK pits your state against another in a score competition. Divide alliance roles and coordinate resources for truck attacks, score events and troop recovery.
v2.6.100: leaving an alliance triggers a 48-hour restriction on Dragon Isle, Light & Night and Frost & Fire. Marching to alliance centers/sub-buildings and attacking settlements is also restricted during this period. Season monuments moved to the Hall of Glory.