An eight-week planning outline

The existing eight-week outline is a resource-planning example, not a confirmed event calendar. Follow the season progress screen for your state’s start dates and unlocks.

  1. Week 1 · Review season goals

    Check the active goals and available resources, then choose your growth priorities.

  2. Week 2 · Check battle rewards

    Review personal and ranking rewards for available combat content and the troops it requires.

  3. Week 3 · Organize secondary rewards

    Locate speedups, growth materials and seasonal resources.

  4. Week 4 · Prepare hero growth

    Check the stars and shards of the heroes you use. Refer to the game for season-specific promotion eligibility.

  5. Week 5 · Allocate remaining resources

    Compare remaining time and target costs before dividing pass rewards, resources and speedups.

  6. Week 6 · Coordinate alliance battles

    Agree on battle roles, troop recovery and score-event preparation with your alliance.

  7. Week 7 · Review KvK readiness

    Check resources, speedups, availability and assigned roles again.

  8. Week 8 · Review rewards and settlement

    Check available KvK activities, season-end rewards and how remaining resources are handled.

Passes and weekly pass

The prices below preserve the earlier Korean-won listing. Check the game’s offer for current prices, local currency, rewards and purchase conditions.

Type Price Main Effect Note
Advanced Pass KRW 7,500 Unlocks season pass rewards Can be purchased once per season
Premium Pass KRW 30,000 Requires Advanced Pass + extra season growth benefits Available after purchasing the Advanced Pass
Season Weekly Pass Weekly Extra season growth effects and weekly privileges 7-day basis, extendable

Scroll horizontally to see every column.

The Advanced Pass unlocks season rewards; the Premium Pass requires the Advanced Pass. The weekly pass lasts 7 days and can be extended. Compare the actual extra benefits with the season time remaining.

Season-specific details

This page does not yet have confirmed Season III figures, dedicated system and event names, promoted heroes or special materials. Do not carry values or names over from other seasons.

KvK preparation

KvK pits your state against another in a score competition. Divide alliance roles and coordinate resources for truck attacks, score events and troop recovery.

Alliance participation limits

v2.6.100: leaving an alliance triggers a 48-hour restriction on Dragon Isle, Light & Night and Frost & Fire. Marching to alliance centers/sub-buildings and attacking settlements is also restricted during this period. Season monuments moved to the Hall of Glory.

Related resources

References