Tiles Survive Season III undecided guide, season goals, season pass, season weekly pass, events, hero promotion, and KvK overview
Season III
Season III Undecided
This page organizes the full flow based on the current undecided Season III content.
It is structured so you can review the overall season operation at a glance, including
season goals, season pass, season weekly pass, major events, hero promotion, and KvK.
Total Duration: 8 WeeksCore Stat: UndecidedMain System: UndecidedPromoted Hero: Undecided
This version focuses on the overall season structure first, while keeping detailed season terms and system names undecided.
What to remember first
Season III is organized as an 8-week season.
Detailed season terms and individual system names are currently left undecided,
so this page first focuses on the operational framework: season goal progression,
pass rewards, weekly pass efficiency, event participation, hero promotion, and KvK preparation flow.
Season GoalsSeason PassSeason Weekly PassEventsHero PromotionKvKUndecided
Core Season Systems
For Season III, this section is organized around structure first rather than finalized names.
Core Stat
The key stat for Season III is currently undecided.
Once the actual in-game season structure is finalized, you can add the detailed numbers
and growth direction here.
Core System
The main system name for Season III is also currently undecided.
Even so, the same framework can still be used: season goal progression,
event participation, pass rewards, weekly pass efficiency, and the link into KvK.
Season Progress
This is a calendar-style structure to help understand the full Season III flow.
Put simply
This works like a calendar that shows when season content opens during the season.
Detailed event names and season-specific terminology remain undecided for now,
so the priority is to understand the weekly season content flow and server-wide progression first.
Full Season III Flow
Season III runs for 8 weeks. The detailed terms are undecided, but the operational flow can be organized like this.
Week 1
Season Start / Season Goal Progress
Once Season III begins, the first priority is to secure the basic growth framework through season goals.
Even if the exact stat names are undecided, the early focus should be on securing the main season growth value first.
Week 2
Season Combat Content
This is when combat-focused season events begin opening in earnest.
The exact content names can remain undecided, and the main point is to understand the personal reward
and ranking reward structure.
Week 3
Secondary Content Opens
This is the period when mid-season reward-focused content becomes available.
The detailed terms are undecided, but you can think of it as a flow for collecting speedups,
growth resources, and season currency.
Week 4
Hero Promotion Preparation
This is the period to prepare promoted heroes or linked upgrade elements for Season III.
Keep the target heroes and resource names undecided for now, and focus on timing management first.
Week 5
Mid-to-Late Growth Compression
This is where the impact of pass rewards, weekly pass value, season resources,
and growth speedup efficiency becomes more noticeable.
From here on, resource distribution and score preparation should be planned around the remaining weeks.
Week 6
Deeper Combat Preparation
This is when alliance-based combat preparation and score management become more important.
Even if the detailed season event names are still undecided, the server-wide direction should already be aligned.
Week 7
Final Prep Before KvK
This is the time to organize speedups, troops, and score resources before fully entering KvK preparation.
At this point, server-wide score operation becomes more important than individual growth.
Week 8
KvK and Season Wrap-Up
Before the season ends, you should organize remaining season resources, pass rewards,
and promotion materials.
The final step is to finish collecting the season rewards and close out KvK results.
Season Pass / Season Weekly Pass
These are the first season products to check when evaluating spending efficiency.
Type
Price
Main Effect
Note
Advanced Pass
KRW 7,500
Unlocks season pass rewards
Can be purchased once per season
Premium Pass
KRW 30,000
Requires Advanced Pass + extra season growth benefits
Available after purchasing the Advanced Pass
Season Weekly Pass
Weekly
Extra season growth effects and weekly privileges
7-day basis, extendable
Premium Pass
The exact effect names for the Season III premium pass are still undecided.
For now, it is best understood as a structure that helps secure season-exclusive growth rewards faster.
Season Weekly Pass
The exact privilege names for the Season III weekly pass are also currently undecided.
It can be organized as a weekly structure that provides extra benefits and supportive growth buffs.
Additional rule for the weekly pass
The season weekly pass can be organized as a 7-day privilege-type product.
Since the detailed names and values are still undecided, once the actual Season III data is available,
only the numbers need to be replaced here.
Season Events
These are the major supporting event windows that open during the season.
Event Structure
The exact event names for Season III are currently undecided.
Even so, the structure can still be understood as weekly rotation between
reward-focused events, personal ranking events, and server cooperation events.
Main Role
In addition to the main season progression, these events act as secondary sources
for speedups, growth resources, and season currency.
Once the actual event names are confirmed, only this section needs to be updated.
Hero Promotion
This section is organized first around the promotion hero framework linked to Season III.
Core point
The target promotion heroes and resource names for Season III are currently undecided.
For now, it is enough to organize it as a structure where specific heroes become promotable during the season,
requiring a certain star level and dedicated resources.
Item
Details
Target Hero
Undecided
Promotion Requirement
Undecided
Promotion Result
Undecided
Upgrade Change
Undecided
No Effect On
Undecided
Skill Book Handling
Undecided
Shard Use After Promotion
Undecided
Promotion Resource Source
Undecided
KvK
In the late season, the core always comes down to score competition.
Basic Structure
It runs in a format similar to alliance competition, but the opponent is another server.
The server with the higher score gains the advantage, and the key point is weekly score competition.
Practical Operation Point
In the later phase, server-wide score operation matters more than individual growth.
It is better to align truck attacks, score event participation,
and alliance-level role distribution in advance.
Season III Final Takeaway
To summarize Season III from a practical point of view, follow the order below.
1
Prioritize Season Goals First
Even though the detailed Season III terms are undecided, the first priority is still raising the core season growth value early.
2
Check Pass and Weekly Pass Efficiency
The longer the season lasts, the more noticeable the value of the season pass and weekly pass becomes. Once Season III numbers are confirmed, only the efficiency calculation needs to be added.
3
Collect Mid-Season Event Rewards
During the supporting event phases, consistently collecting speedups and growth resources is important.
4
Check Hero Promotion Timing
The promotion target heroes and resources are undecided, but the timing still needs to be considered in connection with late-season score events.
5
In KvK, Server Score Matters More Than Individual Play
In the late stage, server-wide score operation and alliance cooperation matter more than individual combat.