
Shell Guard
Base skill
Maximum skill level · Lv.6
Selected effect · Lv.6
The Turtle raises its sturdy shell to protect an ally. At the start of battle, grants protection to the nearest ally Hero, increasing their Defense by 25% and reducing Normal Attack Damage taken by 10% for 10s.
Required training stage: 5
Comparison effect · Lv.1
The Turtle raises its sturdy shell to protect an ally. At the start of battle, grants protection to the nearest ally Hero, increasing their Defense by 25% and reducing Normal Attack Damage taken by 10% for 10s.
Required training stage: 0
The values in this skill description are the same at every skill level.
View effects at every level
| Skill level | Skill effect | Required training stage |
|---|---|---|
| Lv.1 | The Turtle raises its sturdy shell to protect an ally. At the start of battle, grants protection to the nearest ally Hero, increasing their Defense by 25% and reducing Normal Attack Damage taken by 10% for 10s. | 0 |
| Lv.2 | The Turtle raises its sturdy shell to protect an ally. At the start of battle, grants protection to the nearest ally Hero, increasing their Defense by 25% and reducing Normal Attack Damage taken by 10% for 10s. | 1 |
| Lv.3 | The Turtle raises its sturdy shell to protect an ally. At the start of battle, grants protection to the nearest ally Hero, increasing their Defense by 25% and reducing Normal Attack Damage taken by 10% for 10s. | 2 |
| Lv.4 | The Turtle raises its sturdy shell to protect an ally. At the start of battle, grants protection to the nearest ally Hero, increasing their Defense by 25% and reducing Normal Attack Damage taken by 10% for 10s. | 3 |
| Lv.5 | The Turtle raises its sturdy shell to protect an ally. At the start of battle, grants protection to the nearest ally Hero, increasing their Defense by 25% and reducing Normal Attack Damage taken by 10% for 10s. | 4 |
| Lv.6 | The Turtle raises its sturdy shell to protect an ally. At the start of battle, grants protection to the nearest ally Hero, increasing their Defense by 25% and reducing Normal Attack Damage taken by 10% for 10s. | 5 |









